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Channel: Game reviews – Réalités Parallèles Games user research | User Experience
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Bloodborne’s cues and feedback quality

Clear feedback that conveys personality Identifying interactive objects : highlights and error messages Players somtimes confuse natural lighting with iteraction cues but interactive items are easy to...

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Bloodborne’s character creation remains quite complicated

Customizing the character’s appearance doesn’t really match the player’s logic Character creation screens are usually complex. The one of Bloodborne is also complicated. Despite generally implementing...

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Bloodborne’s optional step by step tutorials empower players

Optional tutorials give everything away… Default tutorials for offline players are scattered accross the place. They attrack the player’s attention through animations that add to the ambiance of the...

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2048 mania

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games. Next up, 2048 mania....

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2048 : quit game

This article looks at how 2048 games manage closing the game and what it means for the player experience. Close immediately without confirmation Closing the game by accident can be really frustrating...

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2048 – tile merge feedback comparison across games

This article takes a look at how different 2048 games provide feedback when a player successfully merges tiles and how those feedback choices affect player perception of their success and progress. The...

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Colorful 2048 – another usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games. Next up, another colorful...

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Cats 2048 – usability evaluation

As part of a benchmark series, we will look at many 2048 games out there to see how they compare, and highlight best practices swell as common pitfalls for this type of games. Next up, Cats 2048....

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Heuristic evaluation of Mini Ninjas and how to describe problems

This article goes through an old heuristic evaluation using Katherine Isbister and Noah Schaffer’s criteria found in the Game Usability book. You’ll find an example of presentation slides, followed by...

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Tron : Evolution review

I’ve played Tron Evolution a long while back, but it was also my first try of a 3D TV gaming experience. While I liked the game, I liked the motion sickness a lot less, which is why it took me so long...

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